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(TAS) Luigi Circuit (Supergrinding) - 1:06.059 by Malleo, Monster, Rocky, and Thomas

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TAS BKT Cut: [-0.291s]
NOTE: This is a Tool-Assisted Speedrun. This time will not count on any real rankings. For more info, please visit http://tasvideos.org

Please read full description for complete info about this run as well as links to the channels of everyone that helped make this TAS possible.

For more information on the supergrind, see my video here: https://www.youtube.com/watch?v=9_ufOUrVpdk

Music: Escala - Children
(This song is copyrighted, but it brings back a lot of nostalgia for me and others, so I thought it was worth using)

Because Thomas's previous Best Known Time was not console-verifiable (due to an older Dolphin version), a few of us set out to improve this track some more on a newer Dolphin version. Monster improved his no-glitch BKT several weeks prior to the start of this run, so we copied his ghost's inputs for the first three turns of lap 1.

We use a slightly different shroomstrat than Thomas did. Thomas went for the shroomless ramp lap 1, whereas we performed the shroomless ramp lap 3. Essentially, using the mushroom before the ramp when we need to approach the boost panels allows us to cut off more of the turn than if we were to go from the ramp towards the sand cut at the end of the lap. Therefore, we saved a small bit of time based off of this shroomstrat alone.

Our main improvement from this run comes from better understanding of the supergrind. It turns out that spamming the analog stick back to neutral every other frame is an integral part of maintaining speed as we make our way around the last turn of the lap and first turn of the following lap. Without returning the analog stick to neutral every other frame, we end up drastically changing the angle we are facing as we complete a turn. This will end our prolonged speed increase prematurely.

You may notice that I take the last turn of lap 1 and 2 tighter than Thomas does. Yes, we need to alternate the analog stick back to neutral every other frame, but we can hold right without going neutral for a decent amount of time before it will cause us to end up with a bad angle for the straightaway.

As a result of taking this turn tighter, I am actually not able to take the first turn of lap 2 and 3 as tight as Thomas does. Basically because he went wider, by the time he gets to the first turn, his bike is doing more of a nosedive than we are, meaning his back tire is popped out of the ground. This prevents him from hitting the grass and slowing down, whereas we would still get slowed down by the grass. All in all, taking the last turn of the laps tighter saved more time than we lost during the first turn of the following laps.

In addition, we saved a small bit of time by getting a slightly better shroomless ramp trick (we didn't slow down as much as Thomas did in his previous BKT).

Thank you Monster, Rocky, and Thomas for all your hard work in this collaboration. It's unfortunate we couldn't sub 1:06, but I am really happy with how optimized this track has become.

Thank you to SwareJonge who helped me get his Speed script working so I could add it to the overlay. Check him out here: https://www.youtube.com/channel/UCgWt9Z4U52hBcGU_StsMWXA

____________________________________
Here's a list of the current TAS BKTs: https://docs.google.com/spreadsheets/d/1USwHHYSL1pRMSWbZI78DlJqgywY6dus2zApg8YkyrR8

Want to discuss TASing Mario Kart Wii? Come join our TASing Discord: https://discord.gg/EPD9yCu

Want more updates on whatever TAS I'm working on? Follow me at https://twitter.com/tasmalleo

Watch me live at https://twitch.tv/tasmalleo

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