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[TAS] Super Mario 64 DS - 100 Coins & Find the 8 Red Coins (Yoshi) in 1:02.83

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This is a test for the eventual 150 Star TAS. I developed a massive route improvement which utilises the full potential of shell hyperspeed, saving 27.44 seconds over the previous TAS! Migu made the first 10 seconds of this TAS, up to the koopa, and helped with routing and ideas. His channel: https://www.youtube.com/channel/UC26VJmVm9thX3lYzjWYBu8Q

Frames: 3759
Time: 1:02.83
Rerecords: 17046
Creation: 49 hours

The 100 coin star in Bob-omb Battlefield has gone through many iterations. For a while we did it as Mario and combined it with red coins. In January 2017 I made a decent Yoshi route, and it became faster to do the whole course as Yoshi... probably. There has been uncertainty around the fate of BoB for a long time, and I expected this test to be the final proof that Yoshi was slower. Well, that didn't quite happen: this is nearly 20 seconds faster than the best Mario TAS! It's improvable, but doesn't stand a chance of beating this.

History:
1:54.27 | 2014-11-08 | Mario | https://youtu.be/QSHofeLHReg | Fox
1:38.38 | 2016-08-16 | Mario | https://youtu.be/d7Qlqmt5zwQ | Sharkey
1:33.39 | 2016-09-02 | Mario | https://youtu.be/wPTEdieeMig | Sharkey
1:37.30 | 2017-01-15 | Yoshi | https://youtu.be/icGW4fjIxbE | Tall
1:34.12 | 2017-01-19 | Yoshi | https://youtu.be/7x47zXdrs-Q | Tall
1:30.27 | 2019-07-31 | Yoshi | https://youtu.be/rj5WxqPnhtw | Migu
1:21.90 | 2019-08-06 | Mario | https://youtu.be/_cz0i0IOJgI | Sharkey
1:02.83 | 2019-09-03 | Yoshi | https://youtu.be/ObWKRU-bVdY | Tall

Summaries:
1:54: Non-TAS.
1:38: The first TAS.
1:33: Better coin collection while flying.
1:37: I found a viable Yoshi route.
1:34: The combo is done in a new faster but harder order.
1:30: An optimisation of the previous route.
1:21: I saved 5 seconds, then Sharkey saved 7 on top of that. Better use of slopes on the shell, and an improved route for the sky coins.
1:02: The cannon is skipped, and the full potential of shell hyperspeed is unleashed!

There is still a possibility this won't feature in the 150 Star TAS: if we instead combine 100 coins with Footrace with Koopa the Quick, as Mario. We have a TAS of that by Adeal (https://www.youtube.com/channel/UCY8iADy0riTSelCeXsHNwOg) we'd need to cut 15 seconds from, which is unlikely, but could happen. There isn't a shell during that star so we have no way to get hyperspeed, otherwise it would easily be faster.

And now, an explanation of this TAS! I begin by charging Y run, which lets you accelerate in just a couple of frames, and increases your top speed by 20%. It's only depleted while running, so I maintain it on the shell. After licking the koopa I begin a trick called shell hyperspeed: there's no speed cap while riding the shell whatsoever, positive or negative, and you can gain or lose speed using a slope. A big limitation to shell hyperspeed is the shell's turning circle, so the second red coin requires a wide turn.
On the big slope after the third red coin I build even more speed. Turning and jumping as is the fastest way to reach the the fourth red coin, even though I could get more speed. I build speed yet again after the fourth red, and jump to the lines of coins on the mountain. If the shell's turning circle was much smaller I could collect both lines then jump directly to the island without doing another loop, but unfortunately that isn't possible.
After the island red coin I hold right to redirect my momentum, otherwise I'd actually hit the wall before landing... there's a maximum speed to get the bridge coins anyway, so this works well. The large turning circle means I can't get more than four of the five coins. You may think I clip through the gate by moving so fast, but there's actually a small gap between the two halves! You can clip using long jump speed. I then use a slope to reduce my turning circle and collect the ring of coins nicely.
Swallowing the koopa from earlier lays an egg that can be thrown, and because koopas produce a blue coin, the egg makes one for each target it hits, up to five. The first bob-omb it hits blows up a brick Yoshi can't break, getting me three coins. The egg only targets enemies on screen so I manipulate the camera to get the correct order, and to make it target a fifth bob-omb by the gate. It hits the ground trying to reach that one. After those coins I use a bob-omb to reveal a mushroom. There's a delay before you can collect it, so I can charge Y run again without wasting time.
Now it's time for giant Yoshi. The most important thing here is to conserve Y run using kicks and punches. Even those cost two Y run, so the management is incredibly tight. Crouching also helps to conserve it because you retain your speed, and then kick. I hit the goombas on their right side so that they fly left and drop their coins in better spots. Collecting a red coin to reach 100 coins makes the cutscenes overlap, and I regain movement before the 100 coin star becomes tangible. That means I can collect it as close as possible to the red coin star!

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