speedrun video
Welcome
Login / Register
-

[TAS] Doom: Eternal III - Map 9 UV-Max in 6:02 by Andy Olivera

Thanks! Share it with your friends!

URL

You disliked this video. Thanks for the feedback!

Sorry, only registred users can create playlists.
URL


Added by in TAS
129 Views

Description

Doomed Speed Demos Archive
http://doomedsda.us/

Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 09 - Forlorn Fortress, by Chris Couleur
Category: UV Max
Exe: DooM Replay Editor

Time: 6:02

Author: Andy Olivera
Email: andyo@surewest.net

Comments:

Whew! That took awhile. Granted, there was almost a month where I didn't have any time to work on it, but it still seems like forever. This had less to do with the level's size than the tactical complexity involved. Optimization was tough, and keeping it watchable only made it tougher.

For starters, the monsters are frequently spread out over a large area. This presents two problems, the most serious of which is weapon usage. Rockets are perfect for such a situation, and there are lots of them, but not so many as to allow them to be my
primary weapon. The result is a demo with incredibly diverse weapon usage, and probably the highest number of weapon switches per minute ever recorded. I may've mentioned this before,
but a big part of optimizing a demo is in utilizing the reload times. Adding frequent weapon switches into the equation makes it even more important, and here's where the other problem comes in. With the monsters as spread out as they are, when using faster weapons aiming can waste time. Sure, I could just use a bunch of Tx32s to move quickly between my targets, but that won't make for a watchable demo.

Monster movement is another challenge. For the first half of the level it's not much of an issue(except for those Cacodemons), but once you get to the second half it becomes downright unpredictable. Unfortunately, there's not much you can do about it as the switches and teleporting monsters make two vists to each side necessary.

In closing, I'm very happy with this one. All the dancing at the beginning is a bit annoying, but there's no way to avoid it without losing a considerable amount of time. The whole demo is impressive enough that I can't really pick a favorite part, but the slaloming through Demons on the way to the Red Key is pretty cool.

http://doomedsda.us/lmps/527/1/et09x602.zip

Post your comment

Sign in or sign up to post comments.

Comments

Be the first to comment
RSS