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[TAS] Doom: Eternal III - Map 4 UV-Max in 8:41 by Andy Olivera

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Description

Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 04 - Nucleus, by Sverre Andre Kvernmo
Category: UV Max
Exe: DooM Replay Editor / PRBoom v2.5.0.1

Time: 8:41

Author: Andy Olivera
Email: andyo@surewest.net

Comments:

Insane!

That's the one word I can think of to sum up both the construction of this demo and the final product, itself. To begin, only the first minute of this demo is truly TAS. From the time I pick up the RL to the end, it's 100% built. Why did I do this? Well, for starters, I was doing some manipulating in that first minute, anyway (e.g., knocking the first Arch-Vile into his pain state on the first hit). I made it up to the Red Key area(with all those Former Humans) and couldn't seem to get the results I wanted with the Chaingun. It just wasn't fast enough; so, I decided to build the entire Red Key area.
However, after building most of the segment, when I picked up the Red Key and tried switching to the RL, I discovered I'd forgotten it! So, I had to throw away a perfectly good minute of demo and resume from the one minute mark. The thing was, I was really
happy with how the Red Key segment looked, especially the accuracy. Together with the frustration of trying to recreate that accuracy with slow-motion, I gave up altogether and decided to go 100% built.

During the build I made two screw-ups in addition to forgetting the RL. The second also required rebuilding most of the Red Key area. I tell you, there's nothing more annoying than having to redo a near-perfect segment due to one stupid mistake. In these cases(both
involving the Chaingun), after the kill, while moving on I turned one tic too soon and missed the final hit that killed the target. In both cases I had to go by there again and could easily have finished the job without losing any time, but such a glaring flaw would haunt me to no end.

With all that said, I'm very happy with the resulting demo. My favorite moment would probably be the Arachnotron battle at the Yellow Key. I get in, kill all three, grab the key and get out just before the door closes. Of course, the start of the Red Key area is
great, too (Chaingunning all the Former Humans almost without stopping). Not to mention the fact that not only did I make my target time(ten minutes), I was only three seconds short of a full ten minute improvement.

As to route improvements, the level is pretty linear. The biggest improvements over Kai's demo are skipping the two thirty second doors. The first one is the toughest and probably not reliable in a normal run, due to being halfway into the demo. Right before the room with the three HKs and one Baron (on the way to the Blue Key) you have to skip a Linedef.
The second is so easy I'm amazed Kai missed it. When you teleport into the Blue Key chamber all you have to do is run straight forward and hit the switch before the door blocks it. The only obstacles here are the three Spectres. Just don't move until you're
able to kill them.

Well then, with that most daunting task out of the way, I can finally move on. And it only took me five years to do it! :-)

http://doomedsda.us/lmps/527/1/et04x841.zip
Demo playback command: F:\prboom-plus-2.5.1.5.r4526-win32\glboom-plus.exe -iwad doom2.wad -complevel 2 -file ETERNALL.wad -playdemo et04uv

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