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[TAS] 007: Nightfire - Enemies Vanquished "All Tokens" in 2:01

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This is a tool-assisted speedrun of the fourth level in 007: Nightfire, "Enemies Vanquished." This is part of the full-game All Tokens TAS that I'm working on. Because the goal is to collect all of the 007 Tokens hidden throughout the game, using an out-of-bounds glitch to drive straight to the end of the mission like you would see in an any% speedrun cannot be done here. That's not to say this TAS doesn't have its fair share of glitches, however.

The level starts off fairly straightforward. I simply take the best racing lines I was able to get and collect the tokens throughout the stage as quickly as possible. The first token is just off the road on the left side, so I do a quick turn to get that one, then get back on the main road. A common theme of the driving levels in this game is to shoot any obstacles that may be in your way. In this case, the token is at some outdoor area with tables and chairs all around. If I run into the furniture, I'll lose a ton of speed and also temporarily lose control of the car. You only lose control for maybe a second, but that's enough to crash into the wall or get a really bad line without being able to fix it. Here, I switch to the machine gun and shoot the table closest to the token so I won't run into it. Unfortunately, you can't shoot the chairs, so I'm force to hit one of those while I grab the token. But it's not a big deal since it didn't slow me down much and I was already heading in the right direction when I hit it. Next, I shoot some rockets at a street light to get it out of the way so I can take an inside line to the left of where that street light was. If I didn't blow up the light, I would have collided with it and lost a lot of speed. The next token is just after a huge jump and it is also surrounded by various outdoor furniture. I continue the tradition of shooting furniture with a machine gun by shooting everything out of my way. Just like the before, I run over one chair but the speed loss is minimal.

The next part of the stage is where things start to get crazy. Just after taking the next left turn, there are two enemy vehicles I have to narrowly avoid. I take a slightly weird line so they won't run into me. Next, I turn the camera around and shoot missiles at them. Then the cars explode and start tumbling around the road behind me. Then I run into a wall to get a little bit of air and spin the car around so my car will also be tumbling around on the road. Now, one of the cars I shot earlier crashes into me and launches my car out of bounds. I can then drive in the out of bounds space to cut off about 10 seconds of travel time. Thankfully, the out of bounds terrain has collision that mostly behaves how you would expect, but there are some weird places where your car can get launched around. I take advantage of this by launching myself toward the next 007 Token. I'm facing the wrong way when I get back inbounds, but a collision with a nearby tree fixes that completely. Now, it's time to drive on ice.

I hate driving on ice. Well, I've never driven on ice in real life, but if it's anything like this game, I hate it. Bond's car has absolutely no traction and will easily slide if I turn too sharp. For the rest of the stage, I have to make gradual turns so I don't lose speed. This means I have to take some weird lines, especially near the fourth 007 Token. I could not find a decent way to do this without spinning out and crashing into a wall or an enemy. In the end, I settled on a cool-looking drift that helped me keep a lot of my speed. Ideally, I wouldn't have needed to drift at all, but I guess I can't be disappointed that there is now a TAS where James Bond is drifting on ice while dodging rockets. In the end, I'm happy with the way the driving here looks even if it's certainly not perfect. I'm not an expert when it comes to racing games so it's possible that time could be saved if I improved some of the lines I take, but the driving in this stage was done to the best of my ability and I'm proud of the result.

The boss fight at the end is rather trivial. I simply shoot rockets at the enemies as early as possible so I can kill the guards quickly. Because this TAS starts with all the weapon upgrades, I am only able to shoot 4 missiles at a time instead of the normal 2 missiles you can shoot in an any% run. This also has the downside of reducing my fire rate compared to any%, so the boss fight here is a little different because of that. The bottleneck for this fight is the time it takes to lock on to the first two enemies. Everything after that is basically shooting the next set of rockets as early as the game will allow.

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