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super mario in real life any% speedrun in 2.11 secs using cutscene skip glitch and end lag cancel

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This is my new PB on the any% speedrun for super mario in real life. For this run I used a well known glitch in where by interrupting the child’s talk animation repeatedly, you can have him build up enough speed to skip to the next cutscene of him eating spaghetti. I combined this with an even more advanced technique known as spaghetti skip, which is essentially doing the talk animation interrupt again but on the clip of him shouting “SPAGHETTI”. The reason this is separated from the main cutscene skip is because it is much more difficult to execute, which leads many to not attempt it. After this, I successfully L cancelled the spaghetti eating animation, resulting in reduced end lag.

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