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SM64 - Temple Explorer "7 Stars" TAS in 3'46"80

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This is a Full Game, 100%, All Stars, TAS.

Re-Records: 141,490 (~150,000 Used Overall)
Authors: Dar Gos, Black Mozart, Non5en5e, Fifdspence, and Myself.

Additional Helpers: SuperDavo0001, Bloopiero, Zombie, & 4232Nis.

Here are their channels! Go show your support by subscribing to them immediately.
Dar Gos: https://www.youtube.com/channel/UCEgfodfjfo3J-bUAHrwl0Lw
Black Mozart: https://www.youtube.com/channel/UC3Sl4I7viDH6QgYo6g6fYZg
Non5en5e: https://www.youtube.com/channel/UC6ECrHRUCfWbLQSN6mtItBQ
Fifdspence: https://www.youtube.com/channel/UCXubFNfZaMVLsTZzKcgnHOQ
SuperDavo0001: https://www.youtube.com/user/Superdavo0001
Bloopiero: https://www.youtube.com/channel/UCzxNN-Wvaia7m4zRtb3xeJA
Zombie: https://www.youtube.com/channel/UCGF3qqAoXHsB-WSFdLwUjlA
4232Nis: https://www.youtube.com/user/4232Nis

Special Thanks to Maha Maha whose run of this game was used for our inspiration, and routing. Go subscribe to them as well.
Maha Maha's Channel: https://www.youtube.com/channel/UCDjbw9CqHlbblR-fwvRkR1g

Temple Explorer is an SM64 ROM Hack by Brodute. Go subscribe! Brodute makes amazing SM64 ROM Hacks. Seriously!
Brodute: https://www.youtube.com/user/BroDute

Overview of This Project:
Finally... At long last. This project is finally over. Back in January of 2018, Dar Gos & Black Mozart released a small TAS of this hack featuring the first star. In June 2018, I released my own TAS of another star within this game in order to test out micro-optimization techniques that have become extremely prevalent in SM64 TASing today. After a whole year of inactivity (until Summer 2019), I decided to revive the project again since I thought it would be fun. A few days later, this project gained more traction from other SM64 TASers who would become a part of this small community project.

I took on the role of coordinating this game's run after completing several LOTAD's (Low Optimized Tool-Assisted Demonstrations) of other stars within the game. However, the project eventually died down due to all contributors becoming busy, and we all finally reached the extremely overwhemling task of TASing the 100 Coin Star. These are usually the hardest stars SM64 TASers are tasked with completing, due to the abundance of RNG manipulation needed for optimizing coin trajectories, numerous amounts of routes to be tested, and patience required so you don't lose your sanity.

From June to July of 2019, tremendous progress was made by finalizing the general routing for star selection and individual stars. This game features a checkpoint area, where after interacting with it, Mario will spawn from that area onward for the rest of the game until it's completed. This doubled the amount of routes to test for all 7 stars. Near the end of that summer, I was extremely close to finishing the routing for the 100 Coin Star by testing all possible and plausible routes I could think of, but eventually had to shift my focus back towards school.

I finally was able to finish it during my Winter Holidays. Glad this project is finally over. Never again will I do this to myself, EVER! This project could've easily been finished months earlier, but I wanted to go through with optimizing this as much as possible. I could write an essay on the entire process of progress that went into completing this run. I learned a ton of new game mechanics and information along the way, and I believe other community members have as well, so... it was worth it in the end.

Star Times:
On The Hidden Pillar - 9"30
Flood The Temple - 8"50
Switches In The Temple - 13"43
Hidden In The Ceiling - 9"33
100 Coin Star - 54"27 + Drain The Water - 5"47 (Total - 59"73)
The Ancient Guardian (Checkpoint) - 30"00
Final Star (Game End) - 15"10

Other unused routes for stars aren't included within this list.

A lot can be said on each individual star, regarding the routing, and game mechanics utilized to collect them. I've been thinking about doing a "TAS Text Commentary" video on this run. It would showcase all the unused routes for all stars. It would also go into detail about what's happening during Mario's movement throughout the run, explaining the thought process and decision making reasoning behind each section of the run. Let me know in the comments if you would be interested in that idea. (If you're already an SM64 expert or TASer, don't answer this bro it's not for you! xdddd) No promises, however. A video of that magnitude would take awhile to create. Think I've said more than enough about this run. Enjoy!

This is a Tool-Assisted Speedrun/Superplay.
Don't know what that is?
Check out these videos explaining what a TAS is. I highly recommend both of them!

Introduction to TAS: Tool-Assisted Speedrunning (What, How, Why?) - by Sonicpacker

Tool-Assisted Speed-Running Explained - by Bismuth

If that wasn't enough, check out the official forums and webpage for TAS Videos:

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