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Papers, Please speedrun - ending 19 - 02:46:56 (WR) Single Segment

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Description

A single-segment real-time speedrun of Papers, Please in 2:46:56 (in-game timer). Played in 2016-08-24.

Papers, Please is a puzzle video game developed by indie game developer Lucas Pope. It focuses on the emotional toll of working as an immigration officer, deciding whom to let in and whom to exclude from entering the fictional dystopian country of Arstotzka. The game was released on August 8, 2013, for Microsoft Windows and OS X, and was released for Linux on February 12, 2014.

Twitter: https://twitter.com/RealBisqwit
Patreon: https://patreon.com/Bisqwit (alternatives at http://iki.fi/bisqwit/donate.html)
Twitch: http://twitch.tv/RealBisqwit
Homepage: http://iki.fi/bisqwit/

I am playing the Linux version (v1.1.67).

Goals:
― The most glorious ending: Ending 19, member of EZIC, which requires completing four of the five EZIC tasks.
― All family members alive and well in the end (does not matter if they suffer some days during the run)
― Fastest possible under these conditions.

Incidental goals (which I did not aim for, but accomplished nonetheless):
― Obristan Token
― All Booth upgrades

Notes:
― There are nine days where a terrorist attack is scheduled to happen during the processing of a certain entrant. Day 2 is first of those. Those days, I deliver switch judgments. Right or wrong, just go quickly. This way the day can end quickly. Number of citations is _not_ a factor in the goals of this speedrun; time is. I try to choose judgments that make statistical sense though.
― There's also seven days where an entrant can be a smuggler, who will turn into a suicide bomber if admitted. They are randomly generated after a certain number of entrants have been processed. Those days, I usually process regular entrants correctly, but if one would demand too much time, I deliver a random judgment. Unluckily I did not get a smuggler during all of those seven days. If I do admit a smuggler, they will explode spectacularly and the day will end short, which is a fantastic thing for speedrun. Luck is a very significant factor here. Because it is entirely possible that you can process 20 entrants without running into a single smuggler, I cannot afford to turbo-approve everyone; the heap of citations would grow prohibitively expensive, with a cumulative cost in hundreds of credits.
― Because I don't give Corman Drex the paper on day 8, (s)he appears again on day 9. This was a mistake.
― Most days there are some special, predefined entrants, who _always_ have correct papers or wrong papers. I can quickly stamp their passport without even looking at it. Example is day 3, where entrants 1, 3, 5 always have correct papers and entrants 2, 6, 8 always have incorrect papers. Entrants 4, 7, and 9 onward have random and unpredictable papers. Every day, after entrant 10 everyone is always completely random and unpredictable.
― In general, I choose my denial/approval options for special entrants based on the number of lines the entrant will speak now or later, to maximize the number of entrants I can process during that day. If I seem too heartless when dealing with some particular case, it's just because they talk too much.
― When the first entrant of the day is a guard, the boss, or the blue creeper, clock does not run during their visit. This means that the day will also end so much later. Sergiu is one of these special entrants, and I make sure to kill him as soon as possible, so he won't waste my time talking on any following days.
― Jorji always involves lots of talking, and hence lots of time spent waiting. I approve Jorji's obvious fake passport on day four, so he won't show up on day six. This means I can get the terrorist attack on day six faster, and day six will be shorter. He also won't show up on days 8 or 11.
― On day 20, I poison the first possible entrant, to end the day in record time. I chose this to be the one EZIC task that I was allowed to fail and still get the glorious ending.
― Many days I close early. If you have an entrant in the office when the clock hits 6pm, you must work overtime. This is bad for a speedrun, so I try to make sure I'm always completely done at 6pm.
― I still did make some unintentional mistakes, but in the end it does not matter as long as you can meet the speedrun's goals.
― Heating / feeding the family every day is not necessary. See http://papersplease.wikia.com/wiki/Bills#Details for my detailed analysis. You can save average 15―25 credits per day by alternating, but it is slower.

End stats: 436 entrants, 211 approvals, 199 denials, 15 detains, 83 citations, 576 stamps, 200 credits, 1 token, 18 naked photos, ? onscreen deaths.

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