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Minecraft Icarus on the 1.17 SSG Seed [TAS]

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Added by Admin in TAS
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Description

It's nice doing TASes on streaming because chat just makes it more fun

Any%SSG Icarus
54.500 seconds
Version: 1.17/1.16.1
Seed: [-3294725893620991126]
Savestates: 7
Rerecords: None :D
Time Spent: 7 Hours
Tickrate: 5 Jump - 1 Houses - 0.5 Portal - 5 Nether - 1 Nether Portal - 5 Stronghold - 10 End Split
Splits:
Overworld - 14.316s
Overworld Portal - 500ms
Nether - 6.433s
Nether Portal - 500ms
Stronghold - 450ms
Perch Approach - 7.00s
End - 29.25s :tf:

Timestamps:
Intro: 0:00
Start: 0:21
1st Chest Exit: 0:22
Overworld Portal: 0:29
2nd Chest Exit: 0:31
Nether Enter: 0:35
Nether Portal: 0:40
Stronghold Enter: 0:44
End Enter: 0:45
Perch: 0:54
1st Bed: 0:59
Exit End: 1:15

FAQ -

Q: Why no chad cycle
A: I actually tried, guess I'm not chad enough SadPag

Q: Why no 3+1 Cycle
A: eoyoyoeyoeyoeoyeoyeoyoe

Q: What shaders are you using?
A: BSL Shaders

Q: What texture pack are you using?
A: https://www.mediafire.com/file/9u1d4b64j2oqtjx/rayoh%2527s_grass_overlay_%255BSSG%255D.zip/file

Q: What is Icarus?
A: Icarus is a datapack that gives you a stack of duration 3 fireworks + an unbreakable elytra.

Q: Did the dragon teleport or something, how did it move to the node so fast.
A: hehe, anyway it's definitely a lot more realistic than when the dragon perches at spawn

Q: This seed is ResidentSleeper
A: Yea

Q: TAS is out for 1.17?
A: Not officially (There are currently beta versions at the time this video is released), but I just simply converted a 1.17 world into 1.16 since they used the same generation for the most part.

Q: Music?
A: At the bottom of the description.

Q: Why do you have damage when you spawn in?
A: I forgor

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