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Doom 2 - Holy Hell Revealed UV-MAX [TAS] in 4:33:37

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Added by Admin in TAS
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Description

Kills: 41557/41557
Items: 229/273
Secrets: 6/6

Source port: PrBoom-Plus 2.5.1.5r4543 (compiled on macOS)
Tools used: slow motion, recordfromto (both are built-in PrBoom+ features)

Difficult and cool slaughter map. Probably has the largest enemy count so far.
The map is based on original "holy hell" (map05 to be exact) released by JK in 2006 and recreated by Serekay as an expanded and even more extreme version (original "holy hell" had 20k enemies). New areas are insane, recreated old areas are much harder than the original ones. If you like original Holy Hell and Okuplok Slaughter Map you will most likely want to check this level out.

I'm using macOS and there are no official builds of PrBoom+ for macOS so I had to compile it myself. I downloaded the latest revision of PrBoom-Plus source (from SVN repo, r4543 by then) and built macOS app then recorded this UV-MAX demo. Unfortunately there's a problem: this demo plays back correctly only on 64-bit builds produced with clang (a bug in the source code or compiler). The desync happens after 86th minute.

If you want to play the demo back here's the link: https://drive.google.com/open?id=1T7R3uL2J6A-4iMBauOVXwSZXCvfNm3wF

=== You need to compile PrBoom+ on Linux or macOS with clang and the build must be 64-bit for the demo to play back correctly ===

Doomworld thread: https://www.doomworld.com/forum/topic/86929-doom-2-holy-hell-revealed/

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